The Discipline of Someday/Maybe
Someday/Maybe is where ideas go to die. That's a feature, not a bug. Here's how to use it ruthlessly.
If a Someday item hasn't been promoted in 90 days, it was never going to be.
Someday/Maybe isn't a graveyard you avoid looking at — it's where you put ideas that aren't ready, fully aware that most won't graduate. Once a month, scan the bucket. Promote anything that's now actionable. Delete anything older than 90 days without an update. The list stays manageable; your brain stays unburdened.

Related posts
GTD Mastery: The Complete Manual
The full GTD operating system in Tellzm — all five stages, the discipline that keeps it alive, and the modern adaptations that make it survive a 2026 work week. Built for people who've tried GTD and watched it collapse.
GTD in Tellzm: The Complete Playbook
The five GTD stages — capture, clarify, organize, reflect, engage — wired into a Tellzm workspace you maintain in five minutes a day.
The Five-Minute Weekly Review
The Friday review is the load-bearing habit in GTD. If yours takes an hour, you'll skip it. Here's the five-minute version that survives.
The Two-Minute Rule, Done Right
If a task takes less than two minutes, do it now. Sounds simple. People still get it wrong. Here's why.
GTD Contexts in 2026 — Beyond '@Phone'
Allen's '@phone, @errands, @home' contexts came from 2001. The 2026 versions are different — and more useful.